Warcraft 3 Dark Ranger

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For lore, see dark ranger.

The Dark Ranger in Warcraft 3 Reforged is a Cunning Hero, adept at manipulating opponents This Creep Hero has movement speed and 600 auto attack range and 2.42 Attack Speed. Your Primary Stat is Agility and you can use the following abilities: Silence, Black Arrow, Life Drain, Charm. After years of watching pro replays, I finally found JUST ONE pro replay in which somebody trained a Dark Ranger with Life Drain. Now, for a Dark Ranger 1st or 2nd, the reasons for wanting Black Arrow and Silence are obvious, but for a 3rd hero (which you do find the Dark Ranger being reasonably often), Life Drain would seem to be a logical choice, especially when you are up against an Undead.

RaceHigh elf (Undead)
FactionNeutral
Statistics
Hit points550 (975*)
Hit point regenerationAlways
Hit point regeneration rate0.90 (1.76*) +2.00 on Blight HP/sec.
Mana225 (570*)
Mana Regeneration rate0.76 (1.93*) Mana/sec.
Unit TypeHero
Level1-10
Gold425
Lumber135
Food5
RequiresAltar
HotkeyR
Combat
Weapon(s)Bow & arrows
Normal attack:28 (41*)
Can attack:Air, Ground, Structure
Range60
Attack typeHero
Cooldown2.00 (1.73*) sec.
Weapon typeMissile
Armor TypeHero
Armor4 (8*)
Day Sight180
Night Sight80
Movement SpeedFast (320)
Sound
Sound SetDarkRanger
Hero Parameters
Primary AttributeAgility
Strength 18 (+1.9/level)
Agility 21 (+1.5/level)
Intelligence 15 (+2.6/level)
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
Dark

A cunning Hero, adept at manipulating opponents. Forcibly raised from the dead, the former Rangers of Quel'Thalas enjoy nothing more than sowing dissension and hatred within the enemy ranks. Attacks land and air units.

  • 3Spells and abilities

Hero names

Anya Eversong, Nara Pathstrider, Anthis Sunbow, Clea Deathstrider, Cyndia Hawkspear, Mira Shadewither, Amora Eagleye, Siren Ghostsong, and Somand Wayfinder.

Information

The Dark Ranger is an interesting Hero as she can perform many roles for the player. Outside of the staff of silence (which is rarely seen in many matches), she is generally the only unit who can prevent spellcasters from supporting their allies. She's often the third Hero for professional Undead players if a Tavern is available, since her silencing capability can easily change the tide of a battle and her Dark Minions make excellent fodder for the Death Knight's Death Pact and the Lich's Dark Ritual.

Silence generally takes second priority over the first spell given to her, due to a lack of enemy spellcasters early-game. Increasing Silence's potency increases both the duration and AoE of her spell, allowing her to take down more spellcasters.

Black Arrows allow works similarly to the Priestess of the Moon's Searing Arrows, though any targets she kills with them also generates a dark minion (skeleton warrior) if they were killed under the effects of the arrow. The minion is considerably weaker than a raised Skeleton Warrior, and is generally not recommended for Undead players to start with this skill first.

Life Drain is essentially the same as the Blood Mage's Mana Siphon. It's generally recommended to invest into this skill first if she is your starting Hero, because it allows her to handle stronger creep camps early in the game. If she's your second or third Hero, it's better to invest into Black Arrows instead.

Charm is perhaps one of her best skills - she can essentially bring any unit into the player's fray. While this doesn't work as well on creeps (since all the good creeps are level 7 and higher), she can reduce the enemy army slightly by stealing one of their more powerful units like Tauren. Alternatively, she can also work much like a permanent Banshee by stealing an enemy worker and accessing their tech tree - though such opportunities are rare and generally ill-advised.

The Dark Ranger is classified as an Undead hero so a Death Knight can help heal her if necessary.

Spells and abilities

Silence

Stops all enemies in a target area from casting spells.
CooldownMana CostRangeAllowed TargetsEffect
15 sec.7590Enemy, OrganicEnemies cannot cast spells.
Warcraft
LevelDuration (Hero)Area of EffectHero Level Req
116 (8)201
220 (10)27.53
324 (12)355

Silence is an awesome anti-magic spell. It's great on enemy Heroes to prevent them from using their special abilities. However, be reminded that the Silence ability will last a shorter duration on enemy Heroes than their units due to Hero Resistance.


If you see a large pack of spellcasters use Silence on them rather than an enemy Hero. If you can get both, that is even better!

Counters

Dispel or use an Anti-Magic shell with a unit that isn't caught in Silence's radius.

Black Arrow

Adds extra damage to attacks.
Units killed while under the effect of Black Arrow will turn into Dark Minions.
DurationMana CostAllowed TargetsEffect
2 sec.6Enemy, OrganicUnit turns into a Dark Minion upon death.
LevelRangeDamageHero Level Req
160+21
270+103
370+205

This adds a passive 'Claws of Attack'-style bonus onto the Dark Ranger, much like the Searing Arrows from the Priestess of the Moon. In small battles you should conserve the mana and only use when a creep is about to die. Mark down ground targets who are being attacked by the Dark Ranger so they die faster and generate a dark minion to quickly overwhelm the enemy. In more hectic battles the extra damage adds nicely over time. Note that ground targets killed under Black Arrows' effects won't leave a corpse behind.

Remember that in order to get the Minion, the target needs to get hit by the arrow and killed within 3 seconds to generate the minion. Attacking every enemy on the field and then waiting for them to die will not work.

Life Drain

Xbox 360 The Dark Ranger

Absorbs the life essence of a target enemy unit by taking hit points from it every second and giving them to the Dark Ranger. Also applies the current rank of the Black Arrow debuff to the target.
DurationCooldownMana CostRangeAllowed Targets
8 sec.8 sec.5050Organic

Warcraft 3 Dark Ranger Strategies

Download
LevelEffectHero Level Req
130 life transferred per second1
245 life transferred per second3
360 life transferred per second5
Full

This is useful for healing your Dark Ranger.
The ability will keep draining hit points until the target is at a distance of 80.
If your Dark Ranger is at full health when you use this skill, you aren’t getting good use out of it. Let the Dark Ranger take some damage while creeping and then heal her with Life Drain. That extra tanking could help your other units survive the crucial early battles.

Counters

This spell is a 'leash' spell must be maintained to get the full effect. If the enemy passes out of range or the Dark Ranger is hit with a disable, the spell will end prematurely.

Charm (Ultimate)

Takes control of a target enemy unit.
Charm cannot be used on Heroes, or creeps above level 5.
CooldownMana CostRangeAllowed TargetsEffect
45 sec.15070Non-hero, OrganicTakes control of targeted unit.
  • Charm can collect essentially any unit that isn't spell-immune - meaning that you can steal something like a Mountain Giant (assuming it doesn't have Resistant Skin) to strain the enemy even further as they spent a lot of resources to train one.
  • The main drawback of Charm is its high mana, especially as you'll be using it while fighting the enemy. Make sure she has mana potions on hand to ensure her reserves do not fall down.
  • Like the Banshee's Possession skill, Charm can take the player over the 100 food limit cap. However, this will prevent a player from reviving a slain Hero or training more units.
  • If creeps still linger on the map, try to Charm the most useful creeps possible (e.g a Gnoll Overseer for its Command Aura), since the strongest (and generally the best) creeps are above level 5.
Dark

Quotes

  • See Warcraft III Dark Ranger quotes

Gallery

  • In-game portrait

  • Portrait on the official website.

Patch changes

Patch 1.31 (05/28/2019)
  • Life Drain now applies the current rank of Black Arrows' debuff to the target (requires at least 1 point in Black Arrows).
Patch 1.29b (04/10/2018)
  • Life Drain mana cost reduced from 75 to 50.
  • Life Drain damage increased from 25/40/55 to 30/45/60.
Patch 1.16 (08/07/2004)
  • Dark Minion hit points increased to 215/290/405 from 200/260/320
and armor reduced to 0/0/0 from 1/2/3.
Patch 1.15 (05/11/2004)
  • Starting Agility increased to 21 from 19.
  • Life Drain damage increased to 25/40/55 per second from 20/35/50.
  • Patch 1.13 (2003-12-16): Level-1 Black Arrow no longer has a cooldown, but level-1 Minion damage reduced to 9-10 from 14-15.
  • Patch 1.10 (2003-07-03): Silence area of effect increased from 150/250/350 to 200/275/350.
  • Patch 1.07 (2003-07-01): Added.

External links

Warcraft III: Reign of Chaos, The Frozen Throne and Reforgedunits and heroes
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Heroes
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  • Spirit Walker (ethereal)
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  • Dark Ranger
Retrieved from 'https://wow.gamepedia.com/Dark_Ranger_(Warcraft_III)?oldid=5716468'
Creep Basics | Creeps | Critters | Goblins | Neutral Buildings

Warcraft 3 Dark Ranger Quotes


Heroes:Naga Sea Witch | Dark Ranger | Pandaren Brewmaster | Beastmaster | Pit Lord | Goblin Tinker | Fire Lord | Goblin Alchemist
Summonables:Dark Minion | Storm | Earth | Fire | Bear | Quilbeast | Hawk | Doom Guard | Clockwerk Goblin

Lesser Dark Minion/Dark Minion/Greater Dark Minion

Summoned unit created by the Dark Ranger's Black Arrow ability.

Level:2/3/4
Cost: None
Unit Type:Summoned
Attack Type:Normal
Weapon Type:Normal
Armor Type:Heavy
Armor:0
Ground Attack:9.5/16/17.5 avg

Air Attack:None
Cooldown:2
Hit Points:215/290/405
Health Regeneration:Blight
Mana:None
Mana Regeneration:N/A
Range:Melee
Day Sight:80
Night Sight:60
Speed:Average (270)
Build Time:N/A
Summoned by:Dark Ranger
Requirements:Black Arrow
Transport Space
Usage:
1
Production Hot Key:B

Level 1 Black Arrow summons a Lesser Dark Minion.
Level 2 Black Arrow summons a Dark Minion.
Level 3 Black Arrow summons a Greater Dark Minion.

The Dark Minion lasts 80 seconds.

Warcraft 3 Dark Ranger


Wow Dark Ranger Transmog

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