Deja Vu Game Walkthrough

Deja Vu/Walkthrough This is a walkthrough for Deja Vu; the first level in the Duke: Nuclear WInter expansion. This walkthrough is based on Let's Rock. This is a walkthrough for Deja Vu; the first level in the Duke: Nuclear WInter expansion. This walkthrough is based on Let's Rock. (Note: this only covers the path to complete the level; so keep in mind there are some other areas in the level that aren't mentioned here so it's worth taking some time to look around;especially if you want more ammo and items) You start of in a hallway; don't. Deja VU Cheats, Codes, Hints and Walkthroughs for PC Games. The game prevents you from ever worrying about running out of coins, provided you can make it back to Peoria St. And back to the basement of Joe's Bar in one piece. Go to the casino with 0 coins, and EXAM the slot machine on the right (the one that works). You will always find an. Credits 001-General Information - This is a walkthrough for the NES game Deja Vu. I've also written a guide on how to beat Deja Vu 2. If you want to use part of this guide for something, it is. Part 1: Neutralize All Guards¶. Optional: Cassette Tape. To begin the mission, we’ll be just outside the prison area. Note that there is a Cassette Tape Jamais Vu Casette down on the beach area nearby where we extracted Chico during the Ground Zeroes mission.

Déjà Vu
Developer(s)ICOM Simulations, Inc.
Publisher(s)Mindscape
Kemco (NES, GBC)
Composer(s)Hiroyuki Masuno, Kento's Group (NES)
Koji Nishikawa, Masaomi Miura (GBC)
EngineMacVenture
Platform(s)Apple IIGS, Macintosh, Atari ST, Commodore 64, Amiga, MS-DOS, Game Boy Color, PC-9800, Pocket PC, NES, PlayStation 4, Windows 3.x, Xbox One
Release1985 (Mac)
1987 (MS-DOS)
1988 (Famicom)
1990 (NA NES)
1991 (Windows 3.x) 1992 (PAL NES)
1999 (GBC)
2017 (PlayStation 4, Xbox One)
Genre(s)Adventure
Mode(s)Single-player

Déjà Vu[1] is a point and clickadventure game set in the world of 1940s hardboiled detective novels and movies. It was released in 1985 for Macintosh – the first in the MacVenture series – and later ported to several other systems, including the Amiga. Initially, the game featured black and white graphics, and later releases introduced color.

Plot and gameplay[edit]

Macintosh version of Déjà Vu.

The game takes place in Chicago during December 1941. The game character is Theodore 'Ace' Harding, a retired boxer working as a private eye.

Deja vu nes game walkthrough

Ace awakes one morning in a bathroom stall, unable to remember who he is. The bathroom stall turns out to be in Joe's Bar. A dead man is found in an upstairs office, and Ace is about to be framed for the murder. There are some clues as to the identity of the murdered man and to Ace himself. A strap-down chair, mysterious vials, and a syringe are found, suggesting (together with a needle mark on Ace's arm) that an interrogation has taken place.

Outside the bar, Ace encounters adversaries including a mugger, an old acquaintance with a grudge, and the police. Ace's boxing background proves to be a valuable asset. Ace must find addresses around Joe's bar and then make taxi rides to a few locations (including his office) to gather more elements and unravel the story. It involves a kidnapping in which Ace has played some part, but his memory lacks important details.

Ace's memory and mental condition progressively deteriorate, so the player is required to obtain an antidote to the drug that caused the memory loss. After that, Ace has recurring flashbacks filled with information that help the player to evaluate the evidence and take action accordingly.

This game and its sequel, Deja Vu II: Lost in Las Vegas, require significant lateral thinking. Some situations are based in common detective techniques, while others require simple violence. Unlike other MacVentures titles (such as Uninvited and Shadowgate), no supernatural events are involved.

Deja vu game walkthrough games

Deja Vu Game Walkthrough 4

Technology[edit]

NES version

Déjà Vu was the first ICOM Simulations to use the MacVenture interface and engine.

Numerous ports were made, including versions for home computer systems in 1987 and the Nintendo Entertainment System in 1990. Versions of the game and its sequel containing new graphics and sound were released for Microsoft Windows in the early 1990s, and later as a combined single-cartridge release for the Game Boy Color in 1999 under the title Déjà Vu I & II: The Casebooks of Ace Harding, which was also released for DOS, Windows 3.x (1992), and Windows Mobile (2002).

Reception[edit]

Deja vu nes

Digital Press gave the NES version 6 out of 10, approving the puzzle-solving while have average opinions on graphics and music.[2]

The game was named the Best Entertainment Product by the Software Publishers Association 1986.[3]

Deja Vu Game Walkthrough 2

Notes[edit]

  1. ^Accent marks do not appear on the original game boxes or in-game logo, where the title is written as Deja Vu. However, accent marks appear in the text on the back of the box and in the logos for the NES and Game Boy Color ports. Some sources also add an additional subtitle of 'A Nightmare Comes True!!', a tagline that is absent from the in-game logo and NES game box.
  2. ^Bueno, Tony (November 1999). 'Random Reviews'. Digital Press. p. 14.
  3. ^Lewis, Peter H (29 April 1986). 'Peripherals; Software Gets Its Day in the Sun'. The New York Times. Retrieved 31 March 2020.

Deja Vu Game Walkthrough

External links[edit]

  • Déjà Vu at MobyGames
  • Déjà Vu on the Amiga at The Hall of Light (HOL)
Deja Vu Game Walkthrough
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