While looking at your inventory in the pip-boy or in trade menus, press the sprint button to sort your items by weight, value, and a few other options I didn't pay too close attention too last night. I'll check and update later if I get the chance. Very handy for figuring out what to drop/sell/scrap first. Edit: I assume its LS on both consoles.
This mod renames items with tag prefixes so that they will sort better in the inventory. The vision behind the sorting method is to:
1) Group like items together (notes, holotapes, keys, food, chems, etc)
2) Sort the most commonly used items near the top for easy accessibility
3) Modularize the options to give you the ability to customize which items to sort
Tags Used By This Mod
----------------------------
AID:
(Chem) - chems with only benefitial effects (stimpack, rad-x, radaway, etc)
(Device) - stealth boy
(Food) - cooked food and food/drink with benefitial effects
[Chem] - addictive chems (Buffout, Mentats, Psycho)
[Liquor] - all alchohol
[Nuka] - Nuka Cola, Nuka Cola Quantum, Nuka Cherry and their ice cold variations
[Prewar] - all prepackaged prewar food (Fancy Lads Snack Cakes, Pork n' Beans, Blamco...)
[Raw] - raw meat, vegetables and flowers used as inputs in crafting
[Syringer] - Syringer ammo
AMMO:
(Ammo) - standard ammunition
(Fuel) - Flamer and Fusion Core
ARMOR [Requires AWKCR]:
Armor is sorted using dynamic naming rules therefore will stay sorted after modifying at a crafting bench.
SortBySlot Armor Rule: |slot| Type Rank Armor of the Legendary (material) {lining}
SortBySlot PA Rule: [PA slot] Type Rank (material) {option}
SortByType Armor Rule: |type| slot of the Legendary (material) {lining}
SortByType PA Rule: |type| slot (material) {option}
Examples:
ArmorBySlot: |ArmL| Leather Sturdy Armor of the Chameleon (Shadowed) {Pocketed}
PAArmorBySlot: [PA LegL] T-51 Mk.2 {Winterized}
ArmorByType: |Leather| Left Armguard of the Chameleon (Shadows) {Pocketed}
PAArmorByType: |T-51| Left Leg Mk.2 {Winterized}
COSMETICS [Requires AWKCR]:
Sort by Type:
(Armor) - Clothing that prevents wearing chest armor and has a DR
(Clothing) - Clothing that prevents wearing chest armor and does not have DR
(Underarmor) - Clothing that can be worn under armor pieces
Sort by Class:
Armor and Weapons Keywords Community Resource (AWKCR) clothing class tags:
(Casual)
(Dapper)
(Military)
...
Both:
[Biosuit] - Clothing that prevents wearing chest armor and only has RR
[Dog] - Armor for Dogmeat
[Eyewear] - Items that take up the Eyes slot
[Hat] - Headwear that does not cover the face and does not have DR
[Helmet] - Headwear that has DR (may or may not cover the face)
[Mask] - Items that cover the face
[Super Mutant] - Armor wearable only by super mutants
...
EXPLOSIVES:
SortTop:
(Grenade)
(Mine)
(Signal)
SortBottom:
{Grenade}
{Mine}
{Signal}
JUNK:
I will likely not go through the thousands of Junk items and tag each one with Scrap, however, this module will tag the base resources like wood, steel, and concrete.
{Resource}
MISC:
(Currency) - Includes PreWar Money, Subway Tokens and the like. See note below on PreWar Money
(Lockpick) - Bobby pin
(Unique) - items with only one instance
[Collectible] - Robot models for collection, Vault-Tek Lunchboxes, You're SPECIAL
[Crafting] - Stingwing barb
[Game] - All the holotapes that are playable games
[Hack] - All the holotapes for hacking turrents, spotlights, etc
[Holotape] - All other holotapes
[Note] - Paper based notes
[Password] - Paper based notes that contain passwords
[Perk: Bobblehead] - all Bobbleheads
[Perk: Mag] - all magazines
[Quest] - Items that are only used in quests and cannot be dropped
[Trash] - Useless items such as burnt magazines/books
|Key| - All keys
|Passcard| - All keycards and passwords categorized as keys
WEAPONS:
Tagging of Weapons remain sorted when upgrading items!!
Weapons: [ammo] Name Pistol/Rifle [receiver] (modifier) {barrel} LegendaryName
Examples:
[.308] Hunting Rifle {Bayoneted}
[.308] Pipe Bolt-Action Pistol
[.38] Pipe Sniper Rifle (Hardened) {Quick High Capacity}
[.45] Pipe Revolver Pistol
[Fusion Cell] Laser Pistol [Automatic]
[Melee] Baseball Bat (Barbed)
[Melee] Baton
[Shotgun] Double-Barrel Shotgun|Arm, Left| Leather
PERKS:
Technically not an item, but this module adds a tag to some of the perks that display on the Status tab of the Pip-Boy so they group together:
(Bobblehead)
(Companion)
(Faction)
(Magazine)
(Quest)
(Temp)
Additional Optional Mod: Valdacil's Item Sorting - Not Junk
----------------------------
The primary goal with this mod is to move some items from Junk that are high in value (value/weight ratio around 50), can be used as currency (cigars and cigarettes), are quest items, or I considered collectible. See the readme for specific items. There is also an option to have only Pre-War Money, Gold bar, Silver bar be Not Junk.
Modules
----------------------------
Main:
ValdacilsItemSorting-ValsPicks.esp: Includes AidReducedWeight, Ammo, ArmorBySlot, CosmeticsByClass, ExplosivesSortTop, Junk, MiscWeightless, NotJunk, and Weapons modules. This is the only .esp you need if you like all of those options. You can use ValsPicks and override parts by using an alternative modules from Aid, Armor, Cosmetics, Explosives, and/or Misc below. Or you can choose to install one or more modules instead of ValsPicks if you only want certain things sorted.
Customize (choose any of):
ValdacilsItemSorting-Ammo.esp: Includes everything on the Ammo screen
ValdacilsItemSorting-Junk.esp: Includes {Resource} tag for base resources like wood, steel, concrete, etc.
ValdacilsItemSorting-NotJunk.esp: Moves some high value items from Junk
ValdacilsItemSorting-Weapons.esp: Includes dynamic naming for all weapons (included in All module)
AID (choose 1):
ValdacilsItemSorting-Aid.esp: Includes everything on the Aid screen with vanilla weight values
ValdacilsItemSorting-AidReducedWeight.esp: Includes everything on the Aid screen with reduced weight values (see changelog for v6.5 for details)
ValdacilsItemSorting-AidWeightless.esp: Includes everything on the Aid screen with zero weight value
ARMOR (choose 1):
ValdacilsItemSorting-ArmorByClass.esp: Includes all armor pieces and power armor tagged by armor classification (Leather, Combat, etc). (requires AKCR) [do not use with ArmorBySlot]
ValdacilsItemSorting-ArmorBySlot.esp: Includes all armor pieces and power armor tagged by slot (ArmL, ArmR, Chest, etc). (requires AKCR) [do not use with ArmorByClass]
COSMETICS (choose 1):
ValdacilsItemSorting-CosmeticsByClass.esp: Includes clothing and accessory items tagged by Class (Dapper, Casual, Military, etc). Recommended for use with Armorsmith. (requires AKCR) [do not use with CosmeticsByType]
ValdacilsItemSorting-CosmeticsByType.esp: Includes clothing and accessory items tagged by Type (Armor, Clothing, Underarmor). (Requires AKCR) [do not use with CosmeticsByClass]
EXPLOSIVES (choose 1):
ValdacilsItemSorting-ExplosivesSortBottom.esp: Includes grenades, mines, and signal grenades with {} tags to sort them to the bottom with vanilla weight values
ValdacilsItemSorting-ExplosivesSortTop.esp: Includes grenades, mines, and signal grenades with () tags to sort them to the top with vanilla weight values
ValdacilsItemSorting-ExplosivesSortBottomWeightless.esp: Includes grenades, mines, and signal grenades with {} tags to sort them to the bottom with zero weight values
ValdacilsItemSorting-ExplosivesSortTopWeightless.esp: Includes grenades, mines, and signal grenades with () tags to sort them to the top with zero weight values
MISC (choose 1):
ValdacilsItemSorting-Misc.esp: Includes everything on the Misc screen with vanilla weight values
ValdacilsItemSorting-MiscWeightless.esp: Includes everything on the Misc screen with zero weight values
OTHER:
ValdacilsItemSorting-NotJunkJustMoney.esp: Moves only Pre-War Money, gold bar, and silver bar from Junk. Use this instead of the NotJunk module to have fewer items moved from Junk.
ValdacilsItemSorting-Perks.esp: Tags non-perk tree perks on the Perks tab of the Status screen in the Pip-Boy
1) Group like items together (notes, holotapes, keys, food, chems, etc)
2) Sort the most commonly used items near the top for easy accessibility
3) Modularize the options to give you the ability to customize which items to sort
Tags Used By This Mod
----------------------------
AID:
(Chem) - chems with only benefitial effects (stimpack, rad-x, radaway, etc)
(Device) - stealth boy
(Food) - cooked food and food/drink with benefitial effects
[Chem] - addictive chems (Buffout, Mentats, Psycho)
[Liquor] - all alchohol
[Nuka] - Nuka Cola, Nuka Cola Quantum, Nuka Cherry and their ice cold variations
[Prewar] - all prepackaged prewar food (Fancy Lads Snack Cakes, Pork n' Beans, Blamco...)
[Raw] - raw meat, vegetables and flowers used as inputs in crafting
[Syringer] - Syringer ammo
AMMO:
(Ammo) - standard ammunition
(Fuel) - Flamer and Fusion Core
ARMOR [Requires AWKCR]:
Armor is sorted using dynamic naming rules therefore will stay sorted after modifying at a crafting bench.
SortBySlot Armor Rule: |slot| Type Rank Armor of the Legendary (material) {lining}
SortBySlot PA Rule: [PA slot] Type Rank (material) {option}
SortByType Armor Rule: |type| slot of the Legendary (material) {lining}
SortByType PA Rule: |type| slot (material) {option}
Examples:
ArmorBySlot: |ArmL| Leather Sturdy Armor of the Chameleon (Shadowed) {Pocketed}
PAArmorBySlot: [PA LegL] T-51 Mk.2 {Winterized}
ArmorByType: |Leather| Left Armguard of the Chameleon (Shadows) {Pocketed}
PAArmorByType: |T-51| Left Leg Mk.2 {Winterized}
COSMETICS [Requires AWKCR]:
Sort by Type:
(Armor) - Clothing that prevents wearing chest armor and has a DR
(Clothing) - Clothing that prevents wearing chest armor and does not have DR
(Underarmor) - Clothing that can be worn under armor pieces
Sort by Class:
Armor and Weapons Keywords Community Resource (AWKCR) clothing class tags:
(Casual)
(Dapper)
(Military)
...
Both:
[Biosuit] - Clothing that prevents wearing chest armor and only has RR
[Dog] - Armor for Dogmeat
[Eyewear] - Items that take up the Eyes slot
[Hat] - Headwear that does not cover the face and does not have DR
[Helmet] - Headwear that has DR (may or may not cover the face)
[Mask] - Items that cover the face
[Super Mutant] - Armor wearable only by super mutants
...
EXPLOSIVES:
SortTop:
(Grenade)
(Mine)
(Signal)
SortBottom:
{Grenade}
{Mine}
{Signal}
JUNK:
I will likely not go through the thousands of Junk items and tag each one with Scrap, however, this module will tag the base resources like wood, steel, and concrete.
{Resource}
MISC:
(Currency) - Includes PreWar Money, Subway Tokens and the like. See note below on PreWar Money
(Lockpick) - Bobby pin
(Unique) - items with only one instance
[Collectible] - Robot models for collection, Vault-Tek Lunchboxes, You're SPECIAL
[Crafting] - Stingwing barb
[Game] - All the holotapes that are playable games
[Hack] - All the holotapes for hacking turrents, spotlights, etc
[Holotape] - All other holotapes
[Note] - Paper based notes
[Password] - Paper based notes that contain passwords
[Perk: Bobblehead] - all Bobbleheads
[Perk: Mag] - all magazines
[Quest] - Items that are only used in quests and cannot be dropped
[Trash] - Useless items such as burnt magazines/books
|Key| - All keys
|Passcard| - All keycards and passwords categorized as keys
WEAPONS:
Tagging of Weapons remain sorted when upgrading items!!
Weapons: [ammo] Name Pistol/Rifle [receiver] (modifier) {barrel} LegendaryName
Examples:
[.308] Hunting Rifle {Bayoneted}
[.308] Pipe Bolt-Action Pistol
[.38] Pipe Sniper Rifle (Hardened) {Quick High Capacity}
[.45] Pipe Revolver Pistol
[Fusion Cell] Laser Pistol [Automatic]
[Melee] Baseball Bat (Barbed)
[Melee] Baton
[Shotgun] Double-Barrel Shotgun|Arm, Left| Leather
PERKS:
Technically not an item, but this module adds a tag to some of the perks that display on the Status tab of the Pip-Boy so they group together:
(Bobblehead)
(Companion)
(Faction)
(Magazine)
(Quest)
(Temp)
Additional Optional Mod: Valdacil's Item Sorting - Not Junk
----------------------------
The primary goal with this mod is to move some items from Junk that are high in value (value/weight ratio around 50), can be used as currency (cigars and cigarettes), are quest items, or I considered collectible. See the readme for specific items. There is also an option to have only Pre-War Money, Gold bar, Silver bar be Not Junk.
Modules
----------------------------
Main:
ValdacilsItemSorting-ValsPicks.esp: Includes AidReducedWeight, Ammo, ArmorBySlot, CosmeticsByClass, ExplosivesSortTop, Junk, MiscWeightless, NotJunk, and Weapons modules. This is the only .esp you need if you like all of those options. You can use ValsPicks and override parts by using an alternative modules from Aid, Armor, Cosmetics, Explosives, and/or Misc below. Or you can choose to install one or more modules instead of ValsPicks if you only want certain things sorted.
Customize (choose any of):
ValdacilsItemSorting-Ammo.esp: Includes everything on the Ammo screen
ValdacilsItemSorting-Junk.esp: Includes {Resource} tag for base resources like wood, steel, concrete, etc.
ValdacilsItemSorting-NotJunk.esp: Moves some high value items from Junk
ValdacilsItemSorting-Weapons.esp: Includes dynamic naming for all weapons (included in All module)
AID (choose 1):
ValdacilsItemSorting-Aid.esp: Includes everything on the Aid screen with vanilla weight values
ValdacilsItemSorting-AidReducedWeight.esp: Includes everything on the Aid screen with reduced weight values (see changelog for v6.5 for details)
ValdacilsItemSorting-AidWeightless.esp: Includes everything on the Aid screen with zero weight value
ARMOR (choose 1):
ValdacilsItemSorting-ArmorByClass.esp: Includes all armor pieces and power armor tagged by armor classification (Leather, Combat, etc). (requires AKCR) [do not use with ArmorBySlot]
ValdacilsItemSorting-ArmorBySlot.esp: Includes all armor pieces and power armor tagged by slot (ArmL, ArmR, Chest, etc). (requires AKCR) [do not use with ArmorByClass]
COSMETICS (choose 1):
ValdacilsItemSorting-CosmeticsByClass.esp: Includes clothing and accessory items tagged by Class (Dapper, Casual, Military, etc). Recommended for use with Armorsmith. (requires AKCR) [do not use with CosmeticsByType]
ValdacilsItemSorting-CosmeticsByType.esp: Includes clothing and accessory items tagged by Type (Armor, Clothing, Underarmor). (Requires AKCR) [do not use with CosmeticsByClass]
EXPLOSIVES (choose 1):
ValdacilsItemSorting-ExplosivesSortBottom.esp: Includes grenades, mines, and signal grenades with {} tags to sort them to the bottom with vanilla weight values
ValdacilsItemSorting-ExplosivesSortTop.esp: Includes grenades, mines, and signal grenades with () tags to sort them to the top with vanilla weight values
ValdacilsItemSorting-ExplosivesSortBottomWeightless.esp: Includes grenades, mines, and signal grenades with {} tags to sort them to the bottom with zero weight values
ValdacilsItemSorting-ExplosivesSortTopWeightless.esp: Includes grenades, mines, and signal grenades with () tags to sort them to the top with zero weight values
MISC (choose 1):
ValdacilsItemSorting-Misc.esp: Includes everything on the Misc screen with vanilla weight values
ValdacilsItemSorting-MiscWeightless.esp: Includes everything on the Misc screen with zero weight values
OTHER:
ValdacilsItemSorting-NotJunkJustMoney.esp: Moves only Pre-War Money, gold bar, and silver bar from Junk. Use this instead of the NotJunk module to have fewer items moved from Junk.
ValdacilsItemSorting-Perks.esp: Tags non-perk tree perks on the Perks tab of the Status screen in the Pip-Boy
Fallout 4 Item Sorting Mod
Fallout 4 Item Sorting Mod Free
Get It HEREInventory Sorting Mod
- Valdacil’s Item Sorting Mod renames items with tag prefixes so that they will sort better in the inventory. The vision behind the sorting method is to: 1) Group like items together (notes, holotapes, keys, food, chems, etc) 2) Sort the most commonly used items near the top for easy accessibility.
- DEFUI: Valdacil's Item Sorting: E.